Ocean Currents 03/28/2012
I like to keep the site mostly filled with original content, but every now and then something irresistible and scientifically beautiful comes along and I can't help myself but to post it. Global liquid flowlines! Aaargh. Add Comment Mint? 02/24/2012
Here be the conclusion to my Starcraft editing efforts. Its a sprawling multiplayer concept map, spun around thoughts of Capture The Flag functionality. If you check the map out solo, free-for-all seems to work better than melee. The AI leaves its best impression as Zerg, per usual. Not quite as challenging as the previous map in singleplayer, it must be said. ... Update: v1.01 28/02-2012. Fixed a level design glitch that was causing worker pathing issues in the quarry base location. Also added a sizeable crystal to each of the five the start locations.
What's for dessert? 01/30/2012
The counterpoint to my first Starcraft map, there's less of a budget on this one and more of the traditional gluttonous crystal portioning. Much more agressive Zerg AI performance here than in OIC, and the overmind usually takes its tech tree to the utmost extent. If you should be struggling in singleplayer, there's a rumour of a secret base out in the desert... And as always with things pertaining to Spice, Tiberium, Notum and Vespene, its first come first serve. Note that you'll need the Brood Wars expansion pack to play this map.
Welcome to the jungle 01/20/2012
I finally decided to play Starcraft. The original. It was fun! I didn't win the 10 millionth customer award, but I did make a map. Play instructions are in the game's GUI, just add the file to your Starcaft map folder and choose "play custom". Its a bug hunt, basically. ... Update: v1.01 31/01-2012. Fixed an output bug in the text description. The map itself remains unchanged.
Bottled Dreams, web-edit Project Report 10/31/2011
Where did all the wordy blog updates go? They went in here, that's where. Includes some likely handy tips on UV mapping, particularily if you're a 3D Studio Max user.
Professor Balthazar - episode synopsis 07/04/2011
The events of Zagreb Film's Professor Balthazar TV show are here dissected for the benefit of future development. It is a hefty read, but illustrated. Images contained in the synopsis were captured from DVD Lab Rome's restored 4 DVD edition and treated digitally thereafter. The professor of course looks best in motion, so the best companion to this doc is the DVD linked above. The synopsis was developed in conjunction with my studies at Teesside University. If you haven't already seen the Project Balthazar pitch, you can find it three posts down. Hope you enjoy, and feel free to get in touch if you're interested in the future of Project Balthazar.
Oh, wow... 06/16/2011
Study module posts grouped 05/14/2011
Just added holding pages for all four of my BA digital character animation third year module blog posts, at the bottom of the LINKS page. Project Balthazar pitch 05/11/2011
My pitch for a Professor Balthazar videogame, including a brief on www.monstercute.com. Big thanks to DVD lab Rome for restoring all four seasons of the Professor Balthazar TV show!
CCA - final delivery 05/11/2011
Here's how the lipsync excercise turned out! Only marginally different from the initial cut, but subtle variations include the feedback of fellow students and lecturerers. The props detailed two posts down were mostly left out of the scene, to allow the lipsync itself to be better visible. | |||||||||||||
















