I got an itch for making another Doom level... so I made another Doom level. The editors sure have progressed since 1995! Most the old limitations are gone too, so its all you can do to keep the geometry from spilling everywhere. Download the beta package if you're interested in testing and giving feedback, or just want a quick punishing blast from the golden gameplay past.
The old pic is from 2010. Doesn't seem like everyone is in such a rush to keep updating their selfies anymore, but I grew a beard in the interim so it was time to update.
Updated the "works" page with a playable .pk4 file of The Blackwell, instead of the raw .map file that's been residing there lately. The map's still not optimized to perfection, but runs well in Quake 4, and I'm happy with the unusual vertical layout of it. The map's unaltered since beta 2, so I'm calling that the final version. Thanks to Jøran Pecher for sprinkling some of his Photoshop magic on the pk4's loading screen.
I've been back in my home town Tromsø for a year now - the place where I was born. Enjoying my time here, quiet as it is, and keeping an eye open for the future. To commemorate, here is a colour-altered only picture from QIX, that managed to look similar (that's my first school that I went to, there in the first foreground).
Here be the conclusion to my Starcraft editing efforts. Its a sprawling multiplayer concept map, spun around thoughts of Capture The Flag functionality. If you check the map out solo, free-for-all seems to work better than melee. The AI leaves its best impression as Zerg, per usual. Not quite as challenging as the previous map in singleplayer, it must be said.
... Update: v1.01 28/02-2012. Fixed a level design glitch that was causing worker pathing issues in the quarry base location. Also added a sizeable crystal to each of the five the start locations.
The counterpoint to my first Starcraft map, there's less of a budget on this one and more of the traditional gluttonous crystal portioning. Much more agressive Zerg AI performance here than in OIC, and the overmind usually takes its tech tree to the utmost extent. If you should be struggling in singleplayer, there's a rumour of a secret base out in the desert... And as always with things pertaining to Spice, Tiberium, Notum and Vespene, its first come first serve. Note that you'll need the Brood Wars expansion pack to play this map.
I finally decided to play Starcraft. The original. It was fun! I didn't win the 10 millionth customer award, but I did make a map. Play instructions are in the game's GUI, just add the file to your Starcaft map folder and choose "play custom". Its a bug hunt, basically.
... Update: v1.01 31/01-2012. Fixed an output bug in the text description. The map itself remains unchanged.
Where did all the wordy blog updates go? They went in here, that's where. Includes some likely handy tips on UV mapping, particularily if you're a 3D Studio Max user.
...update: Thus, all studies related topics for this blog came to their conclusion. Thanks to lecturers, blog post bots and fellow students alike, for dropping by over the last couple of years. I'm still around, somewhere in the Links section.
The events of Zagreb Film's Professor Balthazar TV show are here dissected for the benefit of future development. It is a hefty read, but illustrated. Images contained in the synopsis were captured from DVD Lab Rome's restored 4 DVD edition and treated digitally thereafter. The professor of course looks best in motion, so the best companion to this doc is the DVD linked above. The synopsis was developed in conjunction with my studies at Teesside University, under the Studio and Business Practice (SPB) module.